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Eldest souls soundtrack3/19/2023 ![]() Unfortunately, outside of the encounters, there is little exploration to be had in Eldest Souls. One provides a boost to your defence and counter abilities, and the other two are variations of a supportive attack and damage buff that requires you to fill bars with each attack before you can utilise them. This does mean you can adapt your style on the fly to suit different encounters, with the skills on offer presenting 3 different ways to battle your foes. You are also able to simply reallocate spent points to any tree you want, whenever you want. Each boss you down will grant you one skill point to use in 3 different skill trees, along with a unique shard to slot into your limited storage, each offering a unique buff/attack. As previously mentioned, if you die during a fight you can simply respawn at the beginning of the battle and there are no collectables or experience to lose when doing so. Whilst the encounters themselves are difficult, there is a lack of any permanent loss to further escalate the challenge. Luckily the controls are pretty tight and responsive, so any error in dodging or timing an attack is on the player’s end, not the game’s. Each encounter is brutal and difficult, ensuring that you take your time, study the attack patterns, and strike only when able to do so as a hit from any boss can deal massive damage, and in some instances even result in instant death. The bosses in Eldest Souls are no slouches, they cannot simply be picked off in a minute allowing you to continue your journey. Even just the second boss I fought gave me an incredibly hard time as I dwindled his life bar down thinking I was finally going to best this foe, but halfway through he transformed from a giant knight into a demon that required me to change my approach and learn the new attack patterns. After a very brief intro spent walking along a bridge with a couple of hints along the way, you are thrown right into your first brutal encounter. I often felt frustrated as I would die over and over again, but luckily you can pretty easily just resume from the start of the boss encounter and try as many times as needed, hopefully improving each time to eventually down your enemy. This is a game that asks for, nay, requires patience, as running headfirst into any encounter will leave you DOA.Įvery enemy I encountered had me gripping my controller tightly as I knew I was bound to fail at least a couple of times. Essentially a boss-rush game, your enemies come in the form of difficult and unique bosses, all with their own range of attacks and tactics. The challenge comes not from facing a multitude of less powerful enemies to slowly progress, but from encountering a smaller amount of difficult and drawn out battles with bosses that will test your resolve and patience. There is no getting around it, Eldest Souls is a bloody difficult game, and despite its name, it is not as much of a souls-like as one might expect. The action, the blood, and the overall creepy atmosphere make this a mature release, but it is the utter frustration you will endure that makes this not for the faint of heart. ![]() But make no mistake, this is not a family-friendly title. The graphics are clearly retro-inspired, utilising some fantastic choices that make it look like a beefed-up SNES game. ![]() Whilst it does certainly have its charm and provides a difficult experience for the masochists out there, some other issues persist that dull the otherwise terrific short experience. Armed with a greatsword… of the purest Obsydian.Įldest Souls is developed by newcomer Fallen Flag Studio, being their first commercial title to date. Heavy is the burden that lies on one lone Warrior. Mankind is fading, with but a glimmer of hope remaining. But an evil stirred within, and in a final act of vengeance, the Old Gods have unleashed a great Desolation upon the world. Following centuries of servitude, Man finally rebelled against the Old Gods, imprisoning these colossal calamities within the sacred walls of the Citadel. Eldest Souls is a retro-inspired boss-rush game that takes no prisoners and holds no hands.
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